![]() Games felt like a natural evolution in that line of thinking. I found that I enjoyed the challenge of developing usable interactive experiences but I wanted to do more with it. I had been doing very basic old school style website support to support myself through my university studies and wanted to take it further. When my life exploded in my early 20’s I came back to it. I was discouraged from continuing programming in university by a number of people, both at the university and in my personal life, so I abandoned that plan. When I was in high school I picked up a couple of programming courses in my last semester, I really enjoyed exploring the potential of what code could do. I was always intrigued by the digital landscape and interactivity. Who or what got you into game programming? ![]() I was nominated for the GDC Women in Games Rising Star in 20 and was a finalist for the 2018 MVC Pacific Women in Games Awards, Creative Impact category. I have been a a 30 under 30 regular listed in both Develop Magazine's and Forbes 30 Under 30 list for games (20 respectively). ![]() I have worked on a wide range of mobile tiles, both here and in the U.S.A, including KIXEYE's VEGA Conflict, Gameloft's Ice Age Village, EA's Star Wars: Galaxy of Heroes and The Simpsons: Tapped Out. My name is Anna Tito I am a Technical Project Lead, Games Engineer and all round Technomage at Hipster Whale in Melbourne, Australia. Introduce yourself! Who are you? Where do you work? ![]()
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